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There are plenty of opportunities for combos, plus the ability to cancel out of moves to keep the string of attacks going. The mechanics are simple at a glance - there are buttons for guard, dodge, and light, heavy, and dash attacks - but more involved the deeper you get. Players will move across each level, usually with several screens each, fighting monsters, dodging incoming attacks, and demolishing any man-made installations unfortunate enough to be in their way. In terms of genre, the game is a snappy side-scrolling beat-em-up in the style of Castle Crashers, Turtles in Time, and Streets of Rage. So how does Dawn of the Monsters play? Well, let's just say we've come a long way from the clunky days of Godzilla on NES and Ultraman: Towards the Future on SNES. The studio even dreamed up a series of fictional fantasy novels that exist within the game's world. From the Archives, players can read biological breakdowns of the Nephilim, plus profiles on each individual monster, complete with height and weight measurements. The writers at 13AM clearly put a lot of thought into the mythology underpinning the game. The real star of the show, though, is the game's lore. All that said, as the story unfolds it starts to take on its own identity, thanks in no small part to "chats", completely optional, time-sensitive interludes where two or more characters talk about their background or current events. It's also fairly predictable, with a group of clichéd characters. The plot itself suffers from a serious case of deja vu, since it shares many similarities with monster movies Pacific Rim and Godzilla: King of the Monsters. The story in Dawn of the Monsters is a mixed bag. From a space station orbiting Earth, these heroes deploy to several hot spots below in an attempt to remove the Nephilim threat once and for all. Included among them are superhuman fighter Aegis Prime, who can swell to 55 meters tall Tempest Galahad, a gun-toting mech guided by a human pilot and two deprogrammed first-generation Nephilim named Megadon and Ganira. To guarantee its continued existence, humanity has erected giant reinforced walls and impossibly huge settlements called "megaliths", and authorized the creation of DAWN (Defense Alliance Worldwide Network), an elite group of Nephilim-fighting champions. For 30 years, rampaging kaiju, or, in this game's parlance, Nephilim, have run amok across the world stage. Well, perhaps the crafty developers at 13AM Games asked themselves the same question, since their latest title is Dawn of the Monsters, which pays loving homage to the world of kaiju, mecha, and Japanese tokusatsu in general.ĭawn of the Monsters takes place in the near future, after a global climate catastrophe.
#Dawn of the monsters video game movie#
Even without the renaissance of movie monsters, why not make a game starring giant lizards and mechs running roughshod across the world's metropolises? It's the ultimate power fantasy in a medium known for its power fantasies.
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With Legendary's "MonsterVerse" in full swing, you'd think more studios would take advantage of the re-emergence of cinematic giants like Godzilla and King Kong.


It's strange that there aren't more kaiju, or giant monster, video games out there. By Evan Norris, posted on 25 March 2022 / 1,401 Views
